ANALYSIS
TOOLS
Multimedia Design Model
- The "Multimedia Design Model" is one version of literally
scores of instructional systems design (ISD) models that have been designed for education
and training. The model includes four major functions: 1) analysis, 2) design, 3)
production, and 4) evaluation. Each function is divided into a set of specific activities.
A list of the project team members most likely to be involved in a function is also
included as well as a list of the interim products likely to come out of that function.
One danger in applying this tool is that you might think you have to check off each
activity in a linear manner. Actual multimedia development projects will include some of
these activities and not others. Additional activities not included in this model may be
required. The team make-up and the specific interim products will also vary considerably
according to the nature of a real-world project. The model is only meant to suggest the
types of activities to be followed. It is a guide, not a blue-print.
Needs Assessment Matrix
- The "Needs Assessment Matrix" is a simple tool that suggests different ways of
gathering information regarding audiences, tasks, and content while conducting a needs
assessment for an interactive multimedia development project. The easiest way of obtaining
needs assessment information is to interview people, but interviews have limitations as
well. The ideal procedure is to "triangulate" the information you need by
collecting it via two or more ways!
Needs Assessment Decision Aid
- The "Needs Assessment Decision Aid" is a tool designed to help you select the
best method (or methods) for collecting information during the needs assessment portion of
your analysis effort. There are three primary information collection methods described in
this tool: focus groups, interviews, and questionnaires. Each has advantages and
disadvantages. The tool includes a list of questions that when you answer them should
assist you in selecting the preferred method of collecting the needs assessment data you
desire. Of course, if personnel, temporal, and financial resources permit, it is sound
policy to use two or three methods to collect needs data so as to "triangulate"
your findings.
Needs Focus Group Protocol
- The "Needs Focus Group Protocol" is a tool that provides:
1. background information about focus groups as a method of collecting needs assessment
data,
2. an actual sample focus group protocol,
3. references to additional information about this data collection method.
Needs Interview Protocol
- The "Needs Interview Protocol" is a tool that provides:
1. background information about interviews as a method of collecting needs assessment
data,
2. an actual sample interview protocol,
3. references to additional information about this data collection method.
Needs Questionnaire
- The "Needs Questionnaire" is a tool that provides:
1. background information about questionnaires as a method of collecting needs assessment
data,
2. an actual sample questionnaire,
3. references to additional information about this data collection method.
Job / Content Analysis Tool
- A useful approach to defining precisely what an multimedia program ought to contain is
to conduct a job or content analysis. If your program is intended to train people for a
specific job, e.g., graphic artist. you will usually conduct a "job analysis."
If your program is aimed at educating people about a specific content or subject area, you
will usually conduct a "content analysis." Both types of analysis are quite
similar, and in most cases, your analysis will include both job and content analysis. If
your multimedia program is focused on a clearly defined job, e.g., training a secretary
how to use a new word-processing program, then the emphasis will be on "job
analysis." If however, the multimedia program is focused on general knowledge, e.g.,
the history of World War II, then the emphasis will be on "content analysis."
Goal Analysis Tool
- An interactive multimedia program can address many different goals. Before proceeding to
the design stage, you will want to obtain agreement about a program's goals among the
major parties involved in the development of a multimedia program. These parties will
include the clients, the users, the instructors, or anyone else with a major stake in the
program. The "Goal Analysis Tool," provides a strategy for gradually refining
goals and describing the processes by which the attainment of goals can be assessed. A
through goal analysis will provide you with a sound basis for writing precise performance
objectives.
Analysis Report Template
- Just as it is important to conduct a good needs assessment, it is also essential to
report the findings in a clear, concise manner that decision-makers can understand and
use. The "Analysis Report Template" tool lists the major topics that should be
included in a needs assessment or task analysis report. The formality of the report will
depend upon the size and scope of the project and the nature of your relationship with the
client. It is easy to get so caught up in the analysis phase of a project that there may
not be enough time for the equally important design, production, and evaluation phases. On
the other hand, the clearer and more accurate your analysis, the more likely it is that
your project will be focused on the real needs of the client and thereby be successful.
Project Estimation Rules
- The "Project Estimation Rules" presented in this tool are based upon the
"best guesses" of experienced instructional designers. There is a lack of
science in these estimates, but at least they give you a place to start in estimating the
time and resources needed for an interactive multimedia development project. Many
important development aspects are not included in these "rules of thumb," e.g.,
authoring time and video or graphics production time.
Project Estimation Worksheet
- Ultimately, you will want to use a spreadsheet program to establish an estimated budget
for your multimedia development project. This "Project Estimation Worksheet"
will provide you with some guidance for setting up your own spreadsheet program to
calculate the temporal, financial, and personnel resources required for a interactive
multimedia design project.