DESIGN TOOLS
Assumptions Checklist
- During the "Analysis" phase of a development effort, you and your team
gradually constructed a set of assumptions about the interactive product you are
developing. It is sound practice to confirm those assumptions before undertaking the bulk
of the design work for the product. The assumptions should be confirmed with your client
and with any vendors that may be collaborating on the project. The "Assumptions
Checklist" is a tool that can help you confirm the assumptions underlying your
multimedia development effort.
Assessment Checklist
- The "Assessment Checklist" is designed to help you assure that each of the
objectives you have defined for your interactive multimedia product is accompanied by one
or more reliable and valid measures. All too often development teams wait until a product
is almost complete before "making up a test" intended to measure its outcomes.
That is generally too late. By planning for assessment early in the design stage of your
product, you will have a much greater chance of designing a program that is actually
capable of achieving its objectives.
Assessment Matrix
- The "Assessment Matrix" is designed to help you assure that each of the goals
or objectives you have defined for your interactive multimedia product is assessed by one
or more reliable and valid outcome measures. All too often development teams wait until a
product is almost complete before "making up a test" intended to measure its
outcomes. That is generally too late. By planning for assessment early in the design stage
of your product, you will have a much greater chance of designing a program that is
actually capable of achieving its objectives. This tool will help you to consider
alternative assessment procedures because traditional paper and pencil tests are often
inadequate indicators of a program's outcomes. Alternative performance assessment
strategies such as "observations" and "portfolios" should be
considered.
User Characteristics Checklist
- An important product of the analysis phase of a multimedia development project is a
clear description of the salient characteristics of the users of the multimedia program.
In other words, you want to define your "target audience" accurately and in
sufficient detail to make sound design decisions. The checklist presented below includes
four major categories of user characteristics: 1) cognitive, 2) personality, 3) social,
and 4) physical. Obviously, any given multimedia program can't be adaptable for every kind
of individual difference, but multimedia can be designed to accommodate the user
characteristics that are most critical in one or more specific contexts.
Objectives Specification Tool
- A key element in the instructional development process is to specify the objectives for
your program as clearly as possible. Vague or poorly stated objectives often result in
instruction that is inappropriate or assessment that is invalid. For example, consider the
following objective: "Trainees will understand the importance of safety procedures on
the job." Such a vague objective provides little direction for how training should be
designed or how the performance of this objective can be assessed. This tool is designed
to help you write more specific objectives by providing you with a list of observable
verbs. The tool includes verbs for both the cognitive (knowledge or intellectual
processing) domain and affective (attitudes or values) domain.
Objectives Review Checklist
- The objectives for an interactive multimedia program should answer four essential
questions about the performance or outcomes of your program: who is to accomplish the
performance, what the performance is, the conditions under which the performance will
occur, and the criterion or standards by which performance will be judged. The
"Objectives Review Checklist" is a tool that can help assure that your
objectives are stated as clearly as possible. Precise and unambiguous objectives provide
useful direction for designing interactive multimedia as well as essential information
upon which to base your assessments.
Multimedia Feasibility Survey
- In many projects, trainers or teachers will be expected to implement an interactive
multimedia program at a local site such as a training center, school, or campus. Obtaining
input from these people as early as possible in the design phase of your project is
essential. You can obtain a great deal of useful information from instructors concerning
the feasibility of implementing multimedia. They can also provide many good ideas for the
design of your program. The information is the survey below could be obtained in a number
of ways, e.g., face-to-face or telephone interviews, mailed questionnaires, or focus
groups.
Gagné's 9 Events Template
- Robert Gagné is a major contributor to both behavioral and cognitive learning theory.
One of his most notable contributions is a model of instruction that includes nine
critical events such as "Grabbing the Learner's Attention" at the beginning of a
lesson. Although the model seems quite simple, it has been shown to be an effective way to
organize instruction across a wide variety of subjects. It is one model of instruction
that might be employed in an interactive multimedia program. Of course, there are other
models that may be more appropriate in your situation.
Evaluation Plan Template
- An essential component of evaluating an interactive multimedia program (or any other
type of program) is preparing a sound evaluation plan. The "Evaluation Plan
Template" tool includes the major topics that should be included in a reliable and
valid evaluation plan. One unique aspect of this plan template is that it encourages you
to consider decisions that must be made and should be affected by the evaluation data you
collect. The strategy seems simple, but is very challenging in actuality. Working with
your team, you need to anticipate as many possible decisions that may be made about the
IMM program you are developing or implementing. For each decision, try to identify
questions that must be answered to help you make a better decision. Then and only then
should you decide on the evaluation design and data collection methods to be employed.