Below are the middle school standards that the Art in Motion project addresses. Standards were selected from each of the following sources:
- Visual and Media Arts: National Core Arts Standards
- Technology: International Society for Technology in Education Standards
- English: Common Core ELA Standards
|Visual and Media Arts||English||Technology|
MA:Cr1.1.6.Formulate variations of goals and solutions for media artworks by practicing chosen creative processes, such as sketching, improvising and brainstorming.
MA:Cr2.1.6. Organize, propose, and evaluate artistic ideas, plans, prototypes, and production processes for media arts productions, considering purposeful intent.
MA: Pr4.1.6. Validate how integrating multiple contents and forms can support a central idea in a media artwork, such as media, narratives, and performance.
MA:Pr5.1.6c. Demonstrate adaptability using tools and techniques in standard and experimental ways in constructing media artworks.
MA:CN10.1.6a. Access, evaluate, and use internal and external resources to create media artworks, such as knowledge, experiences, interests, and research.
MA: CN11.1.6b. Analyze and interact appropriately with media arts tools and environments, considering fair use and copyright, ethics, and media literacy.
W.6.1. Write arguments to support claims with clear reasons and relevant evidence.
W.6.4. Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience.
W.6.7. Conduct short research projects to answer a question, drawing on several sources and refocusing the inquiry when appropriate.
SL.6.2. Interpret information presented in diverse media
and formats (e.g., visually, quantitatively, orally)
and explain how it contributes to a topic, text, or
issue under study.
SL.6.5. Include multimedia components (e.g., graphics,
images, music, sound) and visual displays in presentations to clarify information.
1d. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
3a. Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
4a. Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4c. Students develop, test and refine prototypes as part of a cyclical design process.
4d. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
5c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5d. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
6b. Students create original works or responsibly repurpose or remix digital resources into new creations.
6d. Students publish or present content that customizes the message and medium for their intended audiences.
7b. Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7c. Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
a.Produce a variety of ideas and solutions for media artworks through application of chosen inventive processes, such as concept modeling and prototyping
a.Design, propose, and evaluate artistic ideas, plans, prototypes, and production processes for media arts productions, considering expressive intent and resources.
a.Generate ideas, goals, and solutions for original media artworks through application of focused creative processes, such as divergent thinking and experimenting.